Inside the Fallout Universe, Gaming’s Most Unexpected TV Hit

The Fallout TV show is back to Prime Video, and it's fair to say that audiences were agreeably astonished by the quality of its first season. By illustrating the retro-futuristic, nuclear-ravaged United States through the eyes of three separate characters, it effectively portrayed various facets of the gamer's journey.

There was Lucy the vault dweller, trying to uphold her morals and learning that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction new recruit, who starts doubting his organization's dogma and unleashes a lot of havoc in mechanized battle suit; and the Ghoul, a fan-favorite figure who has long since lost any sense of morality out in the contaminated badlands.

Building Anticipation for the Second Season

The show's first season ending revealed crucial details about who helped cause the atomic conflict that sealed a population in underground vaults for an extended period. It also raised numerous mysteries unresolved for the upcoming chapter – and, now, hopes are much greater.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” says Jonah Nolan.

“Heading into the first season, everyone’s like, ‘Just don't mess it up’,” adds a key figure from the games. “We are thrilled with the response to the show, so now people are arriving with more enthusiasm and new expectations.”

The Mojave Beckons for the Next Installment

The new season is taking place in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and cast in the series, despite the fact that it was technically flawed at launch.

“It’s more of a arid atmosphere, a Mojave vibe, that’s so essential to that game,” says the co-creator. “That dusty, blasted-out Route 66 feeling of the game is so much fun to incorporate into the show.”

In the show's timeline, a significant amount of time has passed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators indicate that it does reference the fan's adventure.

Crafting a Tangible World

The Fallout TV series is notable for its tangible quality – its production team ensured authentic items and sets were built, echoing the cobbled-together nature of the towns in the games.

“As a sci-fi fan, so many series I watch, I’m aware that they’re all filmed against a digital backdrop,” comments another of the showrunners. “The whole point of an adaptation, particularly of a video game, is to seem like it’s authentic.”

Actually, pretty much every element you see on-screen is real, including the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are portrayed by puppets, and were reportedly pretty frightening up close.

A Labor of Love

The Fallout series resonates because it is made by talented film-makers who are also dedicated players, alongside the visionaries behind the source material. This mutual respect for the universe is clear in the final product.

The second season is being released on a episode-by-episode basis rather than as a full-season drop, representing a shift from the first season. This schedule will foster a new audience reaction, a dynamic the showrunners themselves are looking forward to engage with.

“It's richer, it’s larger in scale, it’s wittier, it has a lot of twists,” teases Howard. “I am excited to seeing what people think.”

Jessica Green
Jessica Green

A passionate esports journalist with over a decade of experience covering major tournaments and interviewing top players worldwide.